Vulcano Island

For my class Procedural content generation my team and I are working on creating a procedural vulcano island. We created our project with Unity. Each of us uses their own approach to creating this vulcano island. You can read about it in more detail on my blog.

Version 0.1
My first approach was finding an algorithm that can easily create terrain. After applying this algorithm I would try to see if I could influence it so that you would always get a Vulcano island. The algorithm I found was the Diamond Square algorithm. It is a very simple and fast algorithm that allows for the creation of pretty good looking terrain. The only downside so far is that I have included way to many random values for it to be consistent in the output. If you look at the image below you can see all the settings that I can adjust in order for me to generate a new terrain.

Play demo 0.1
You can try the first version here:
Play here